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For a number of years now, ICG has been studying search procedures, a fundamental issue in AI. The approach is mainly practical, i.e. to develop efficient algorithms which reduce the average complexity of classical hard AI search problems which have, in many cases, direct applications to real life problems such as vision, planning, biocomputation etc. Interest has also extended to games (e.g. N-Queens, Sudoku), constraint satisfaction problems (CSP) and combinatorial NP-hard problems such as the maximum clique problem or the Boolean satisfiablility problem (alias SAT) both extensively studied in complexity theory. At present the landmarks of this line of research are: |
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